game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(2533886) == 8 then
player.TeamColor = game.Teams.Security.TeamColor
else
if player:GetRankInGroup(2533886) >= 1 then
player.TeamColor = game.Teams.Models.TeamColor
else
game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(2533886) <= 0 then
player.TeamColor = game.Teams.Spectators.TeamColor
else
game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(2533886) >= 12 then
player.TeamColor = game.Teams.HighRanks.TeamColor
end
end)
end
end)
end
end
end)
COMMUNITY QUESTION
This auto team script does not team anyong besides models. Would love some help (Should be easy?)
1 answer
You must format your code correctly so that your code is readable. Otherwise, you'll have no idea what you're writing:
game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(2533886) == 8 then
player.TeamColor = game.Teams.Security.TeamColor
else
if player:GetRankInGroup(2533886) >= 1 then
player.TeamColor = game.Teams.Models.TeamColor
else
game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(2533886) <= 0 then
player.TeamColor = game.Teams.Spectators.TeamColor
else
game.Players.PlayerAdded:connect(function(player)
if player:GetRankInGroup(2533886) >= 12 then
player.TeamColor = game.Teams.HighRanks.TeamColor
end
end)
end
end)
end
end
end)
This "pyramid" look is not a good sign. Having :Connections inside :Connections is not a good sign.
Right now, if you just read what your code does, you only start waiting for rank 12s and beyond AFTER
- a rank not 8 joins
- then a rank 0 joins
- then a rank not 0 joins
Use either separate :Connections for each rank, or more simply, an if...elseif chain inside a single :Connect handler
This discussion is preserved as it was. New answers, comments, and votes are closed.

3 comments
High ranks dont work
Those ends are uneccesary. You don't have to seperate 'else' and 'if', put it together like 'elseif player:GetRankInGroup(2533886) == 8 then ..'
Will that fix it