I'm making doors for somebody, and I'm using TweenService for it. It's not moving my doors properly sometimes. I feel like this is a silly mistake.
Code: (only variables)
local tweens = game:GetService("TweenService")
local tweeninfo = TweenInfo.new(
1.3,
Enum.EasingStyle.Sine,
Enum.EasingDirection.In,
0,
false,
0
)
local doorAopened = {CFrame = CFrame.new(s.DoorAOpen.Position)}
local doorBopened = {CFrame = CFrame.new(s.DoorBOpen.Position)}
local doorAclosed = {CFrame = CFrame.new(s.DoorAClosed.Position)}
local doorBclosed = {CFrame = CFrame.new(s.DoorBClosed.Position)}
local doorAopen = tweens:Create(doorA,tweeninfo,doorAopened)
local doorBopen = tweens:Create(doorB,tweeninfo,doorBopened)
local doorAclose = tweens:Create(doorA,tweeninfo,doorAclosed)
local doorBclose = tweens:Create(doorB,tweeninfo,doorBclosed)
Gif of what happens: https://i.imgur.com/Gob8XGI.gifv
The broken door is rotated, so the doors have an orientation property of 0,-90,0. The normal door has an orientation of 0,0,0. I believe what is happening is that the tweens are automatically tweening the orientation property of the doors to 0,0,0 even though I did not specify it.
I tried this and copied it for each one, but it didn't work.
local doorAopened = {}
doorAopened.CFrame = CFrame.new(s.DoorAOpen.Position)
doorAopened.Orientation = Vector3.new(0,0,0)
Anyone know how to fix this?

1 comment
Ha, I knew it was a silly mistake. Thanks.