This is my Script:
game.Players.PlayerAdded:connect(function(Player)
game.Workspace:WaitForChild(Player.Name)
local Cam = Instance.new("Model",game.Workspace.CurrentCamera)
Cam.Name = "View"
for i,v in pairs(Player.Character:GetChildren())do
if v.Name == "LeftHand" or v.Name == "LeftLowerArm" or v.Name == "LeftUpperArm" then
local x = v:Clone()
x.Parent = Cam
x.Material = "SmoothPlastic"
end
end
end)
The problem is that when the player spawns in the Left arm looks deformed. How would I fix that problem?

3 comments
This makes your arms visible when you are first personed or fully zoomed in. Make sure to include all the part names for the right and left arm in R15 character (probably missed a few)
nice
Thanks!