I want spawn #1 to be enabled when the character first loads in, and then when the player resets it will respawn in a different location, using spawn #2. My script works fine in Studio, but bugs out in Roblox. Script:
workspace.Model.SpawnLocation.Enabled = true --Spawn #1
workspace.Cell.SpawnLocation.Enabled = false --Spawn #2
wait(5)
workspace.Model.SpawnLocation.Enabled = false
workspace.Cell.SpawnLocation.Enabled = true
