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COMMUNITY QUESTION

What's less laggier? Firing the same Remote Event many times or?

Basically I have a fighting game where people fight and it fires the same remote event to a damage script. I wanted to know would it be better for each individual to have their own remote event or to fire the same remote event like I'm doing.

4 comments

0

do the same one for each individual, although I don't know if it really matters

0

I believe having one remote can cause the server to be overloaded, and multiple can help with that. Not sure if that causes more lag though.

0

It can, if multiple remotes are fired to server ^

0

But if it's just takedamage() then I don't think it will completely lag out

1 answer

Does it even matter? It concerns me(not really) that you care about the lag caused by Remote Events. Roblox allready sends Billons of bytes of data to the client about various part changes and movements. Do you think Remote Events will make a difference? Don't concern yourself with this detail.

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