Basically I have a fighting game where people fight and it fires the same remote event to a damage script. I wanted to know would it be better for each individual to have their own remote event or to fire the same remote event like I'm doing.
Does it even matter? It concerns me(not really) that you care about the lag caused by Remote Events. Roblox allready sends Billons of bytes of data to the client about various part changes and movements. Do you think Remote Events will make a difference? Don't concern yourself with this detail.