I have been looking to see if there is an InvokeAllClients or something of that sorts, and so far I have not seen anything. If there is something I could use please tell me.
function invokeAllClients(remoteFunc, ...) for _, player in pairs(game:GetService("Players"):GetPlayers()) do remoteFunc:InvokeClient(player, ...) end invokeAllClients(game:GetService("ReplicatedStorage").RemoteFunc) -- locate your remote function
You shouldn't invoke RemoteFunctions from server -> client. Clients can yield indefinitely, causing your server to wait for who knows how long.
I recommend using RemoteEvents for this.