foe.Touched:connect(function(hit)
local man = hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")
local heh = hit.Parent:findFirstChild("Head")
local go = Instance.new("BodyVelocity")
go.MaxForce = Vector3.new(1e7,1e7,1e7)
go.Velocity = heh.CFrame.upVector * 50 -- this is where im trying to make the target float up, but i also want to make it float backwards
go.Parent = man
wait(2)
go:Destroy()
COMMUNITY QUESTION
Is there a way to make the CFrame of a BodyVelocity let a player float up and backwards?
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