I'm trying to make it so if someones walking on a Mat it plays at a regular volume, but if they fall on the mat from say 10 studs high it makes the noise louder or plays a different sound if the previous option is not possible.
COMMUNITY QUESTION
How to make sounds play at different volumes based on hit velocity?
1 answer
SomePart.Touched:Connect(function(part)
if part.Velocity.Magnitude > 10 then -- put number
part.Sound.Volume = 10 -- do whatever
part.Sound:Play() -- put sound in part
end
end)
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1 comment
I thought you guys don't answer requests??