I don't know if the question is understandable but I want a horse to rotate in whatever way your looking. I made the animations and walking but I don't know how to make it so it sets the camera rotation to the hrp rotation, to make it even worse I don't think you can access the camera from a serverscript, any ideas or anyone who knows how to do it?
If you need the script I'm working with it's here
local Animations = script.Parent.Parent:WaitForChild('Animations')
local Horse = script.Parent.Parent
local Humanoid = Horse:WaitForChild('Humanoid')
local HRP = Horse:WaitForChild('HumanoidRootPart')
local WalkAnim = Animations:WaitForChild('WalkAnim')
local WalkTrack = Humanoid:LoadAnimation(WalkAnim)
local IdleAnim = Animations:WaitForChild('IdleAnim')
local IdleTrack = Humanoid:LoadAnimation(IdleAnim)
local Seat = Horse:WaitForChild('Saddle'):WaitForChild('Seat')
local WalkingSpeed = 0.5
local AVActions = {
'Idle',
'Walking',
'Running'
}
local Animations = {
'NA',
WalkTrack,
'NA'
}
CurrentAction = 'Idle'
function CFO()
local O = Seat.Occupant
if O then
return true
else
return false
end
end
function Move()
if CurrentAction == 'Idle' then
--
elseif CurrentAction == 'Walking' then
HRP.CFrame = HRP.CFrame + (HRP.CFrame.lookVector * WalkingSpeed)
end
end
while wait() do
local playerOn = CFO()
if playerOn then
local char = Seat.Occupant.Parent
local plr = game.Players:GetPlayerFromCharacter(char)
if plr then
CurrentAction = 'Walking'
end
else
CurrentAction = 'Idle'
end
if CurrentAction == 'Idle' and IdleTrack.IsPlaying == false then
print('Idle')
WalkTrack:Stop()
IdleTrack:Play()
elseif CurrentAction == 'Walking' and WalkTrack.IsPlaying == false then
print('Walking')
IdleTrack:Stop()
WalkTrack:Play()
end
Move()
end

1 comment
Don't simply answer remote events, that could be possible but maybe crash the game as I would need a lot of camera changes..