Well I have a really big script so this is just one piece of it
status.Value = "Be The Last Standing!"
if status.Value then
game.Workspace.Sound:Stop()
end
wait(4)
for i = 196,0,-1 do -- You can adjust the #196 to how long you want the round to last.
if i == 0 then
status.Value = "Time is up!"
wait(3)
break
end
wait(1)
if #_G.gameplayers == 1 then
for i, v in pairs(_G.gameplayers) do
if v ~= nil then
status.Value = v.." Won The Game!"
game.Players[v].leaderstats.Cash.Value = game.Players[v].leaderstats.Cash.Value + 15 -- The #15 will be how much credit or cash is awarded to the player if there was only one player teleported.
break
end
end
break
else
status.Value = i.."..Seconds Remaining!"
end
end
for i, player in ipairs(game.Players:GetPlayers()) do
if player.Character then
local hum = player.Character:FindFirstChild('Humanoid')
if hum then
hum.Health = 0
end
end
end
mapstorage:ClearAllChildren()
wait(5)
end
I tried the code
for i, player in ipairs(game.Players:GetPlayers()) do
if player.Character then
local hum = player.Character:FindFirstChild('Humanoid')
if hum then
hum.Health = 0
end
end
to spawn the characters back into the lobby but it didn't worked. Any solutions ???
