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COMMUNITY QUESTION

How do you make a script that teleports you back when the game ended?

Well I have a really big script so this is just one piece of it

status.Value = "Be The Last Standing!"
if status.Value then
	game.Workspace.Sound:Stop()
end
wait(4)
for i = 196,0,-1 do -- You can adjust the #196 to how long you want the round to last.
	if i == 0 then
		status.Value = "Time is up!"
		wait(3)
		break
    end
	wait(1)
	if #_G.gameplayers == 1 then
		for i, v in pairs(_G.gameplayers) do
			if v ~= nil then
				status.Value = v.." Won The Game!"
				game.Players[v].leaderstats.Cash.Value = game.Players[v].leaderstats.Cash.Value + 15 -- The #15 will be how much credit or cash is awarded to the player if there was only one player teleported.
				break
			end
		
		end
        break
	else
	    status.Value = i.."..Seconds Remaining!"
	end
end
	for i, player in ipairs(game.Players:GetPlayers()) do
	if player.Character then
		local hum = player.Character:FindFirstChild('Humanoid')
		if hum then
			hum.Health = 0
		end
	end
end
mapstorage:ClearAllChildren()

wait(5)
end

I tried the code

 for i, player in ipairs(game.Players:GetPlayers()) do
	if player.Character then
		local hum = player.Character:FindFirstChild('Humanoid')
		if hum then
			hum.Health = 0
		end
	end

to spawn the characters back into the lobby but it didn't worked. Any solutions ???

1 answer

You could loop through all players and call player:LoadCharacter() to respawn the player without killing them if you wanted to.

local players = game.Players:GetPlayers()

for index = 1, #players do
	players[index]:LoadCharacter()
end

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