So when you first spawn in, you spawn in the first specified spawn, then when you die it will disable that spawn and enable the other spawn, it works fine in studio but it bugs out in game on Roblox. Here is script:
workspace.Model.SpawnLocation.Enabled = true workspace.Cell.SpawnLocation.Enabled = false wait(1) --lets player load in workspace.Model.SpawnLocation.Enabled = false workspace.Cell.SpawnLocation.Enabled = true
You might want to use some of roblox's built in "events".
So for example you would use CharacterAdded to see when the player spawns in. Then you can teleport them to your desired spot.
Here is some code I made for this effect.
local LAG_TIME = .01 local playerFirstSpawn = {} local firstSpawn = workspace:WaitForChild("Tele1") local secondSpawn = workspace:WaitForChild("Tele2") function characterAdded(character) local isPlayerFound = false wait(LAG_TIME) for i,v in pairs(playerFirstSpawn) do if playerFirstSpawn[i] == character.Name then table.remove(playerFirstSpawn, i) character.HumanoidRootPart.CFrame = firstSpawn.CFrame isPlayerFound = true end end if not isPlayerFound then character.HumanoidRootPart.CFrame = secondSpawn.CFrame end end game.Players.PlayerAdded:connect(function(player) table.insert(playerFirstSpawn, player.Name) print(playerFirstSpawn[1]) print(#playerFirstSpawn) player.CharacterAdded:connect(characterAdded) end)