I have a script that turns the character into a "Ragdoll", using BallSocketConstraints, and I need all of the parts to have collision, but the Humanoid seems to force collision on for some parts and force collision off for others. How could I get around this?

2 comments

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Or if I can't take the collision off of the certain parts, what could I do? I need the Humanoid to be present.

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Maybe it would help if you could see the script... here: https://pastebin.com/jAhjZnNr