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Have all parts of a character have collision?

Asked by
Jo_Bot 67
2 years ago

I have a script that turns the character into a "Ragdoll", using BallSocketConstraints, and I need all of the parts to have collision, but the Humanoid seems to force collision on for some parts and force collision off for others. How could I get around this?

Or if I can't take the collision off of the certain parts, what could I do? I need the Humanoid to be present. Jo_Bot 67 — 2y
Maybe it would help if you could see the script... here: Jo_Bot 67 — 2y

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