Ok so I have a script that makes a car move but it goes too fast so is there a way to reduce the speed and also is it possible to make a car follow a path so it can go in circles.

Here's the script:

for i = 0, -100, -.1 do

script.Parent:TranslateBy(Vector3.new(i,0,0))
wait()

end

5 comments

0

yeah in the wait() put wait(1) or something

0

If it's only gonna move in circles, you could also try setting some parts as invisible, and make your car move() to those parts in a sequential order. Make sure your car has a humanoid inside of it to use move(). Also since you have humanoid, you can easily set the "walk speed" of your car.

0

Use the PathfindingService.

0

Good suggestion but I don't want a driver, I want the car to go in circles (in laps) and then when the car comes back, the user has to jump onto the car.

0

Also where is the PathfindingService?