Ok so I have a script that makes a car move but it goes too fast so is there a way to reduce the speed and also is it possible to make a car follow a path so it can go in circles.
Here's the script:
for i = 0, -100, -.1 do
script.Parent:TranslateBy(Vector3.new(i,0,0))
wait()
end

5 comments
yeah in the wait() put wait(1) or something
If it's only gonna move in circles, you could also try setting some parts as invisible, and make your car move() to those parts in a sequential order. Make sure your car has a humanoid inside of it to use move(). Also since you have humanoid, you can easily set the "walk speed" of your car.
Use the PathfindingService.
Good suggestion but I don't want a driver, I want the car to go in circles (in laps) and then when the car comes back, the user has to jump onto the car.
Also where is the PathfindingService?