I have a folder located within the players backpack, designed for storing hats that you can then equip from a GUI. I don't know how to make it so when you leave, or reset, you keep the hats in the folder.... Can anyone help?
COMMUNITY QUESTION
Data Save That Saves All Hats Located In Backpack?
2 answers
game:GetService("Players").PlayerRemoving:Connect(function(plr)
for _, descendant in pairs(game:GetDescendants()) do
if descendant.ClassName == "Folder" or descendant:IsA("PVInstance") then
game:GetService("Debris"):AddItem(descendant, 0.1) -- Adds item to store
end
end
end)
You should make a separate folder in the player and put the hats in there instead of putting the hats in Backpack. Everything in the Backpack gets removed when a player dies. You can also put the hats in StarterGear I think but I prefer a separate folder.
If you want to save the hats when the player leaves though, you’ll need to use something called DataStore, which is a bit more complicated than this.
######I’d also provide a script for you but you made no attempt to do this so no script 4 u. <3
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<3