Is it possible to draw a sine wave in Roblox Lua inside a Gui without using Decals? Here's the setup:
num = 50
f = 20
fs = 100
y = math.sin(2 * math.pi * f * num / fs)
For reference, I have a C++ program that displays it in a window, like this (sorry, I used the Lua encoder):
#include <Windows.h>
#include <math.h>
#define screen_width 800
#define screen_height 600
#define pi 3.14159
COLORREF blue = RGB(0, 0, 255);
double _freq = 50;
int _sTime = 5, _amp = 100;
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
void wavefunc(HWND, HDC);
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
HWND hWnd;
WNDCLASSEX wc;
HDC hDC;
ZeroMemory(&wc, sizeof(WNDCLASSEX));
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = (HICON)LoadImage(NULL, "C:\\Visual Studio 2010\\Icons\\Smiley.ico", IMAGE_ICON, 0, 0, LR_LOADFROMFILE);
wc.lpszClassName = "SineWave";
RegisterClassEx(&wc);
hWnd = CreateWindowEx(NULL,
"SineWave", "Wave",
WS_SYSMENU,
0, 45,
screen_width, screen_height,
NULL, NULL,
hInstance,
NULL);
ShowWindow(hWnd, nCmdShow);
hDC = GetDC(hWnd);
MSG msg;
while(TRUE)
{
while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{DispatchMessage(&msg);}
if(msg.message == WM_QUIT)
break;
wavefunc(hWnd, hDC);
}
return msg.wParam;
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
} break;
case WM_KEYDOWN:
{
switch (wParam)
{
case VK_NUMPAD4:
_freq--;
if(_freq < 1.0)
_freq = 1;
break;
case VK_NUMPAD6:
_freq++;
break;
case VK_NUMPAD8:
_amp++;
if(_amp > 200)
_amp = 200;
break;
case VK_NUMPAD2:
_amp--;
if(_amp < 0)
_amp = 0;
break;
case VK_SUBTRACT:
_sTime++;
if(_sTime > 50)
_sTime = 50;
break;
case VK_ADD:
_sTime--;
if(_sTime < 0)
_sTime = 0;
break;
}
return 0;
} break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
void wavefunc(HWND hWnd, HDC hDC)
{
double full = 2 * pi * _freq;
static double _x = 0;
int _y = (sin(_x/_freq)*_amp) + 300;
if (_x >= full)
_x -= full;
SetPixel(hDC, 600, _y, blue);
ScrollWindow(hWnd, -1, 0, NULL, NULL);
Sleep(_sTime);
_x++;
}
But how would I do that in Roblox Lua?

2 comments
I want a response from somebody who has actually taken Calculus AP, thank you.
Ok. If I would know what it was. :)