-- By Honi
Music = script.Sound -- Difines The sound you use
Music.Volume = 0
script.Parent.Touched:connect(function(hit) -- If a player hits (Part)
Music.Volume = .5-- Plays Music
Music.ReverbSoundEffect.DryLevel = -25
Music.ReverbSoundEffect.WetLevel = -19
end)
script.Parent.Parent.Touched:connect(function(hit) -- If a player hits (Part)
Music.Volume = .5 -- Plays Music
Music.ReverbSoundEffect.DryLevel = -10
Music.ReverbSoundEffect.WetLevel = -11
end)--Ends the script
script.Parent.Parent.Parent.Touched:connect(function(hit) -- If a player hits (Part)
Music.Volume = 0 -- Stops Music
end)--Ends the script
After testing my script with some other guys, I then realized when on of us touches the brick the sound effects and volume changes for everyone..."Nice going Hon" xD
oof, I'm just putting this question here for now just in case I don't figure it out on my own, until then feel free to help.
btw, Every time you see the word Music in the script, its just a replacement for the sound.

4 comments
Remote Events.
Remote Events.
So, you want to touch a part and music will start playing?
thats pretty much what I was going for