I set the AnimationTrack priority to action, but the ROBLOX animation still over rides it. (only works for the client, not for other players)
Filtering Enabled is on.
local Animation = script:WaitForChild('Animation') local AnimationTrack = nil local ActiveTracks = nil local State = nil function AF_LOADANIM(name, id, speed, state) Animation.AnimationId = id State = state if AnimationTrack then AnimationTrack = nil end --SET TRACK-- AnimationTrack = Humanoid:LoadAnimation(Animation) AnimationTrack.Name = name AnimationTrack.Priority = Enum.AnimationPriority.Action print(AnimationTrack.Priority) --PLAY-- AnimationTrack:Play() --ADJUST SPEED-- AnimationTrack:AdjustSpeed(speed) end