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COMMUNITY QUESTION

Camera being jittery or CSG not properly staying non-collidable? Bug?

The issue that I'm having is when I get close to any game object that has collision when I have my tool equipped and when I move/turn with my character, my character jerks around like it's hitting something like collision but every part/union/meshpart has CanCollide to false. Here's a gif of what I'm talking about.

First Video

Watch towards the end you can see the jerky camera Second Video

FIXED: Here's an update video I just selected all the parts in the tool and enabled custom physical properties and set the their density to 0.1 I doubled checked and CanCollide is all false. It seems to me it's the Camera but I wanted to post this so I could maybe get some help with this irritating issue.

6 comments

0

Hi, just to let you know, the links you put are broken.

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Thanks Axceed! I updated the links.

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Try using R6 instead of R15. Heavy objects on a R15 character acts like weights. Not sure if this will fix, but give it a try.

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Not really an issue - the large parts simply put you off balance. Maybe try to make more of it meshes without actual parts. I can't answer conclusively

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Thank you for your inputs guys. @cabbler is there a way I can change the density of the whole weld so the parts dont weigh too much to put my character off balance? I didnt think about that as I'm still new to the Roblox engine. Thank you! Will try to reconstruct this weapon with meshparts and read more about them as well.

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I'll post a update video.

1 answer

I actually fixed the problem. I selected all the parts/unions/meshparts and enabled their custom physical properties and set their density to '0.1'

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