The issue that I'm having is when I get close to any game object that has collision when I have my tool equipped and when I move/turn with my character, my character jerks around like it's hitting something like collision but every part/union/meshpart has CanCollide to false. Here's a gif of what I'm talking about.
Watch towards the end you can see the jerky camera Second Video
FIXED: Here's an update video I just selected all the parts in the tool and enabled custom physical properties and set the their density to 0.1 I doubled checked and CanCollide is all false. It seems to me it's the Camera but I wanted to post this so I could maybe get some help with this irritating issue.

6 comments
Hi, just to let you know, the links you put are broken.
Thanks Axceed! I updated the links.
Try using R6 instead of R15. Heavy objects on a R15 character acts like weights. Not sure if this will fix, but give it a try.
Not really an issue - the large parts simply put you off balance. Maybe try to make more of it meshes without actual parts. I can't answer conclusively
Thank you for your inputs guys. @cabbler is there a way I can change the density of the whole weld so the parts dont weigh too much to put my character off balance? I didnt think about that as I'm still new to the Roblox engine. Thank you! Will try to reconstruct this weapon with meshparts and read more about them as well.
I'll post a update video.