I want to make it so specific levels are blocked off unless you have certain badges in my platformer. I tried using the wiki, "Restricted Door" tutorial, and it didn't make sense to me. Is there any help I can get?
This is the script from the wiki.
local door = script.Parent
function open()
-- This function will open the door.
door.CanCollide = false -- Make players able to walk through the door.
for transparency = 0, 1, .1 do
door.Transparency = transparency
wait(.1)
end
end
function close()
-- This function will close the door.
for transparency = 1, 0, -.1 do
door.Transparency = transparency
wait(.1)
end
door.CanCollide = true -- Make players unable to walk through the door.
end
-- This function returns the player a certain part belongs to.
function get_player(part)
--iterate over each player
for _, player in ipairs(game.Players:GetPlayers()) do
--if the part is within the player's character
if part:IsDescendantOf(player.Character) then
--return the player
return player
end
end
end
door.Touched:connect(function(part)
-- If it isn't a character that touched the door, then we ignore it.
local player = get_player(part)
if not player then return end
local allow = (
player.Name == "MrDoomBringer" or
player.Name == "JulienDethurens" or
player.Name == "blocco" or
player.Name == "NXTBoy" or
player:IsInGroup(127081) and player:IsFriendsWith(game.CreatorId) or -- This demonstrates how you can use 'and' to combine two restrictions.
game:GetService('BadgeService'):UserHasBadge(player.userId, 1032571) or
game.CreatorId == player.userId
)
if allow then
open()
delay(4, close)
end
end)~~~~~~~~~~~~~~~~~
and here is the part for the badges
local BadgeService = game:GetService("BadgeService") local BadgeId = 123
game:GetService("Players").PlayerAdded:connect(function(player) if BadgeService:UserHasBadge(player.UserId, BadgeId) then print("The user has this badge") else print("The user does not have this badge") end end)~~~~~~~~~~~~~~~~~
all I need is an explanation.

2 comments
Code blocks
Explain what? Seems like you just want someone to teach you Lua thats not what questions are for here.