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COMMUNITY QUESTION

What Do You Do To Require When The Module Script Doesnt Have "Local Module = ()"?

Do you still put "local module = require ()" And here is the module script I'm trying to run

repeat wait () until game.Workspace.CurrentCamera ~= nil

local c = game.Workspace.CurrentCamera
local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value)
local rs = game:GetService("RunService").RenderStepped

function tweenCam(c1,f1,time,fov,roll)
	local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
	for i = 1,frames do
		c.CameraType = "Scriptable"
		c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
		c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
		c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
		rs:wait()
	end
end

print("Running")
c.CameraSubject = nil	
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
c.Focus = CFrame.new(unpack(data[1].f1))
c.FieldOfView = data[1].FOV
c:SetRoll(data[1].Roll)
if script:findFirstChild("SkipCutsceneGuiValue") then
	local gui = script.SkipCutsceneGui:clone()
	gui.Parent = game.Players.LocalPlayer.PlayerGui
	gui.Cutscene.Value = script
	gui.Main.Debug.Disabled = false
	script.SkipCutsceneGuiValue.Value = gui
end
for i = 2,#data do
	tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll)
end
c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid	
c.CameraType = "Custom"
c.FieldOfView = 70
if script:findFirstChild("SkipCutsceneGuiValue") then
	if script.SkipCutsceneGuiValue.Value ~= nil then
		script.SkipCutsceneGuiValue.Value:Destroy()
	end
end
script:Destroy()

1 answer

The only way to use a modulescript is to require(Module). it doesn't matter what is in the module. The only thing you'll have to do is make the module return something. Anything that isn't nil should do iirc.

2 comments

0

So all i do is Require the module and return it

0

nope didnt work

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