I know you can do
math.random(x,y)
Any number it picks between the x and the y. But I don't want it to always go up to whatever the high number is very commonly... Anyone got any ideas?
Just a thought, not sure how effective but you could try.
local initialChoice = math.random(1,2) if initialChoice == 1 then math.random(1,100) -- 50% chance this will have a chance to go up to 100 else math.random(1,50) -- other 50% chance that it will be capped half way. end
This is how I would code it. You'll have to make adjustments and fine tune the code to meet your needs.
local function GetChance() local firstNumber = math.random(1,1000) local secondNumber = nil if firstNumber == 1000 then --(1/1000 or 0.1% chance) secondNumber = math.random(15,20) print("Number was "..firstNumber.."!") print("Roll the hugest number!!! "..secondNumber) elseif firstNumber <= 999 and firstNumber >= 950 then --(50/1000 or 5% chance) secondNumber = math.random(10,13) print("Number was "..firstNumber.."!") print("Roll a somewhat huge number! "..secondNumber) elseif firstNumber <= 949 and firstNumber >= 850 then --(100/1000 or 10% chance) secondNumber = math.random(7,9) print("Number was "..firstNumber.."!") print("Roll a great big number! "..secondNumber) elseif firstNumber < 849 then --(849/1000 or 84.9% chance) secondNumber = math.random(1,3) print("Number was "..firstNumber.."!") print("Roll a normal number. "..secondNumber) else --I would recommend keeping this else statement incase there's a goof print("Houston we have a problem. All numbers were not accounted for.") end end while wait(1) do GetChance() end
I would also recommend keeping track of all numbers in a spreadsheet(like Excel) and making sure your percentages add up to 100.