I know you can do
math.random(x,y)
Any number it picks between the x and the y. But I don't want it to always go up to whatever the high number is very commonly... Anyone got any ideas?
I know you can do
math.random(x,y)
Any number it picks between the x and the y. But I don't want it to always go up to whatever the high number is very commonly... Anyone got any ideas?
Just a thought, not sure how effective but you could try.
local initialChoice = math.random(1,2)
if initialChoice == 1 then
math.random(1,100) -- 50% chance this will have a chance to go up to 100
else
math.random(1,50) -- other 50% chance that it will be capped half way.
end
This is how I would code it. You'll have to make adjustments and fine tune the code to meet your needs.
local function GetChance()
local firstNumber = math.random(1,1000)
local secondNumber = nil
if firstNumber == 1000 then
--(1/1000 or 0.1% chance)
secondNumber = math.random(15,20)
print("Number was "..firstNumber.."!")
print("Roll the hugest number!!! "..secondNumber)
elseif firstNumber <= 999 and firstNumber >= 950 then
--(50/1000 or 5% chance)
secondNumber = math.random(10,13)
print("Number was "..firstNumber.."!")
print("Roll a somewhat huge number! "..secondNumber)
elseif firstNumber <= 949 and firstNumber >= 850 then
--(100/1000 or 10% chance)
secondNumber = math.random(7,9)
print("Number was "..firstNumber.."!")
print("Roll a great big number! "..secondNumber)
elseif firstNumber < 849 then
--(849/1000 or 84.9% chance)
secondNumber = math.random(1,3)
print("Number was "..firstNumber.."!")
print("Roll a normal number. "..secondNumber)
else
--I would recommend keeping this else statement incase there's a goof
print("Houston we have a problem. All numbers were not accounted for.")
end
end
while wait(1) do
GetChance()
end
I would also recommend keeping track of all numbers in a spreadsheet(like Excel) and making sure your percentages add up to 100.
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Also, make sure you have initialChoice re-randomized every time you run the if statement.