I just starting learning about remote events (i've been using experimental mode) and i made a raycasting weapon that shoot lasers.
The problem is, When i shoot a laser and another player has the same weapon out they both shoot at the same spot even if the other player didn't want to shoot.
My remote event is in replicated storage. Should i have it somewhere else? because i believe i can firing that remote event which then shoots every single weapon in the workspace that is connected to that.
Handle the remote event on only one client.