Basically I got a clone of my character, and when I put it down, the camera to still follows me. Instead of the clone.
How can I make sure it doesn't do that, and the camera now follows the 'new me'. All help is advised!
So I want my character to basically follow the new cloned version of me, so I can move around with the cloned character like it was normally me. Any pointers?
char = script.Parent.Parent.Character
function cat()
char.Archivable = true
local copy = char:Clone()
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
game.Workspace.CurrentCamera.CameraSubject = copy.Humanoid
copy.Parent = game.Workspace
end
Don't mind the variable names, but as you can see I tried to set the CameraSubject, but all it does is make it point towards my clone. I can still move with my normal original character but the camera is always pointing towards the clone.
All I need now is to use 'WASD' to move the clone and make sure the camera follows me like normal... Please ask for further answers.

1 comment
you know like how the spectating camera scripts work i want it to follow me like that like normal but i want to control the character too so its basically just me