I noticed this today and thought I had an issue with the game I am making, but even when I create a new place in studio with just a baseplate, if I launch the game through the roblox website and open the dev console, Client Memory/Place Memory/LuaHeap is rising constantly, at a rate of about 2.3 (meg?) every 10 minutes. When I start the empty place, LuaHeap is 4.2, and after 20 minutes it's up to 8.7 and constantly rising.
Does anyone know why this is? Is the roblox client leaking memory?

2 comments
Report on devforum if you can but CoreScript leaks are not rly a valid topic here e.e
Yeah unfortunately I can't post there, otherwise that would have been my first choice. Thanks anyway for the reply.