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✓ ANSWER ACCEPTED

How to use Pathfinding in Filtering Enabled?

Hello, I have horror game in my another account, I am used always :MoveTo script but Pathfinding is better than :MoveTo because PathFinding is rendering the map then Pathfinding is finding the Findnearesttorso.

For Example:

script.Parent.Torso.Position = findnearesttorso.Position --I know its wrong because i dont want to give my scripts here.

How can i change "MoveTo" script to "PathFinding" in Filtering Enabled?

If you are the scripter and if you want to work with me, send "Regnaltsz" friendrequest in roblox!

4 comments

0

On NPCs / Players or things that don't have a Humanoid?

0

It has i can do that script.Parent.Enemy:MoveTo... but i dont want to give my scripts here

0

So a humanoid object, you can just use Humanoid.WalkToPoint you know?

0

yeah.

1 answer

✓ Accepted answer

Do it like you would without FE, because FE only affects localscripts and scripts trying to access a player’s playergui. Localscripts can only change the client, not the server, unless it’s trying to make the client’s character do an animation.

3 comments

0

Ok thanks :)

0

And, you wouldn’t replace moveto to pathfinding because you have to use moveto to get to the pathfinding coordinates

0

If you want work with me send "Regnaltsz" friend request :)

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