game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
if humanoid then
print("1")
humanoid.Died:connect(function()
print("reset")
end)
end
end)
end)
It prints 1, but not reset. All I'm doing is resetting the character, but it's not detecting that the player has died

1 comment
Doesn't work when you reset the first time. If you reset after that then it kinda works. How can i check if the players character has respawned after theyve died? I want to make something appear when the player respawns. I tried waiting for character but it didnt do anything