Is there a way to make a model spin with PrimaryPart?
COMMUNITY QUESTION
Is there a way to make a model spin with PrimaryPart?
1 answer
Now i answer my owns questions. The response to my question is this script.
while wait() do
script.Parent:SetPrimaryPartCFrame(script.Parent:GetPrimaryPartCFrame() * CFrame.Angles(0, 0.05, 0))
end
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3 comments
try using a weld
Weld Constraints are useful I've noticed for this kind of thing. I have yet to have any issues with them. The line you see them create in studio will not show up in the server.
Not work