local Mods = {"Danielp533"}
function Kick(msg)
for _,plrs in pairs(game.Players:GetChildren()) do
if msg == ":kick " .. plrs then
game.StarterGui.ScreenGui.You_Was_Kicked.Visible==true and game.Players[plrs]:kick--when you get kicked a gui that says you was kicked appears on the screen..then it kicks you..i made the gui
end
end
end
game.Players.PlayerAdded:Connect(function(plr)
for _,Admin in pairs(Mods) do
if plr.Name == Mods then
plr.Chatted:Connect(Kick)
end
end
end)
function Mute(msg)
for _,plrs in pairs(game.Players:GetChildren()) do
if msg == ":mute " .. plrs then
game.Players[plrs]:local Mute = script:FindFirstChild("Mute"):clone() - Clones the script that mutes him
if Mute then -- Checks if the mute script is there
local PlayerGui = plr:WaitForChild("PlayerGui")
Mute.Parent = PlayerGui
Mute.Disabled = false
end
end
end
end
game.Players.PlayerAdded:Connect(function(plr)
for _,Admin in pairs(Mods) do
if plr.Name == Mods then
plr.Chatted:Connect(Mute)
end
end
end)
function Speed(msg)
for _,plrs in pairs(game.Players:GetChildren()) do
if msg == ":speed " .. plrs..50 then
game.Players[plrs].LocalPlayer.Character.Humanoid.Walkspeed=50
else if msg == ":speed " .. plrs..25 then
game.Players[plrs].LocalPlayer.Character.Humanoid.Walkspeed=25
else if msg == ":speed " .. plrs..35 then
game.Players[plrs].LocalPlayer.Character.Humanoid.Walkspeed=35
end
game.Players.PlayerAdded:Connect(function(plr)
for _,Admin in pairs(Mods) do
if plr.Name == Mods then
plr.Chatted:Connect(Speed)
function Ban(msg)
for _,plrs in pairs(game.Players:GetChildren()) do
if msg == ":ban " .. plrs then
game.StarterGui.ScreenGui.You_Was_Banned.Visible=true
m=1
while m=1
game.Players[plrs]:kick--the while loop is so they can never join back to same server since m is always 1
game.Players[plrs]:kick--a backup just in case
game.Players.PlayerAdded:Connect(function(plr)
for _,Mods in pairs(Mods) do
if plr.Name == Mods then
plr.Chatted:Connect(Ban)
COMMUNITY QUESTION
My Admin script that allows me to kick,ban,speed and mute players dont work?HELP!
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1 comment
Modify your script so that it detects the msg being put into the chat. It is not defined that way but it should be.