So I've done some research on this already, but I'd like to see if anyone on here could point me in the right direction. My problem is that when I fire a projectile via ServerScript, the projectile moves forward and collides fine on Client-Side but on Server-Side, the projectile has like a 0.2 second delay before launching and then only makes it halfway to the target instead of the full distance like on the Client-Side. Could anyone provide some ideas for fixing this lag issue?
COMMUNITY QUESTION
Small Delay Between Client And Server?
1 answer
I believe the answer to your question has to do with Network Ownership. Hope the article helps!
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2 comments
I tried Network Ownership and it doesn't work. I can't change Network Ownership of an anchored part.
I also tried setting the Network Ownership after unanchoring the part. This caused the projectile to hit the target on the server now, but now it would only go halfway on all the clients.