So, I need an audio setting or script that would decrease the volume of the audio the further you are away from it
Sadly I don't have any script except for
script.parent:play()
So, I need an audio setting or script that would decrease the volume of the audio the further you are away from it
Sadly I don't have any script except for
script.parent:play()
Okay...you have to use something called magnitude, which will check the points of the Player's Torso to a certain Part. In the case of what you're doing, here is what your script would look like (please note that this script is meant for a button that plays music or a sound) :
char = script.Parent.Parent.Character
part = script.Parent.Parent
audio = script.Parent
bool = true
function onTouch()
if bool == false then return end -- Debounce ensures that this only occurs once
bool = false
if part:FindFirstChild("Humanoid") ~= nil then
audio:Play()
if char.Torso.magnitude > part.magnitude then
for _,i in pairs(char.Torso.magnitude >= part.magnitude) do -- For every time the Player's Torso is far away...
audio.Volume -= 0.1 -- Decrease the volume
end
end
end
wait(5)
bool = true
end
part.Touched:connect(onTouch)
This is only my attempt to do what you're doing and I apologize if I am wrong. However, I believe that it is indeed necessary to use magnitude.
Usefull links:
EDIT:
If you take a look at the fist link, it talks exactly about what you are requesting help with: 3D sounds. For detailed information in regards of the properties of the Sound instance, in order for you to build up your 3D sound, I left you the second link.
Read my answer, please. That won't help.
You can try adding "sound" to your workspace.
Then you can replace the idea and change the volume or whatever the property you change.
Then add a script (put inside of the sound) and type.
script.Parent:play()
if you don't want to add a script to the sound, try
game.workspace.sound:play()
either works fine.
I think this is what you looking for.
I know that, i want a script or audio setting that makes it so the audio volume decreases the farther your away from it
Timmy, that won't work! It will only decrease it immediately to 0.
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
Wait, i think i know what you meant, like a part script, yeah that works!