Is there a way to save a certain gui to a specific player so when the player leaves, the gui appears the same to that specific person?
For example, if i had a gui shop and a player pressed a 'buy' button to purchase a pet and the buy button changes to an 'equip' button, how can i make it so that it stays as an equip button for that certain player when they leaves the game?
Another example is when i have a store gui and a certain gear is locked with a locked icon, and when a player buys the gear, the locked icon would go away and they would be able to use it, how can i keep the gear unlocked for that certain player when they leaves?
--This is my Line of Code so far that is in a Local Script inside the buy button: local player = game.Players.LocalPlayer local gems = player:WaitForChild('leaderstats').Gems local buyButton = script.Parent local errorSound = game.Workspace.Error local boughtSound = game.Workspace.ChaChing local boughtMessage = script.Parent.Bought local errorMessage = script.Parent.Parent.Parent.Parent.Parent.ErrorMessage local gemImage = script.Parent.Gem script.Parent.MouseButton1Click:connect(function() if gems.Value >= 50 and not player.Backpack:FindFirstChild('HyperlaserGun') and not player.StarterGear:FindFirstChild('HyperlaserGun') and not player.Character:FindFirstChild('HyperlaserGun') then game.Lighting.WeaponFolder.HyperlaserGun:Clone().Parent = player.Backpack game.Lighting.WeaponFolder.HyperlaserGun:Clone().Parent = player.StarterGear gems.Value = gems.Value - 50 boughtSound:Play() boughtMessage.Visible = true gemImage.Visible = false else if player.Backpack:FindFirstChild('HyperlaserGun') or player.StarterGear:FindFirstChild('HyperlaserGun') or player.Character:FindFirstChild('HyperlaserGun') then errorMessage.Visible = true errorSound:Play() errorMessage.Text = 'You already own this item!' wait(1.5) errorMessage.Visible = false errorMessage.Text = "You don't have enough Gems to purchase this!" else errorMessage.Visible = true errorSound:Play() wait(1.5) errorMessage.Visible = false end end end)
Closed as Not Constructive by User#19524 and minikitkat
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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