MAIN SCRIPT
--[ Fuel ]---
local FuelScript = require(game.ServerScriptService.Main:WaitForChild('FuelGiver'))
FuelScript:Fuel()
MODUE SCRIPT (INSIDE MAIN SCRIPT)
local Module = {}
function Module:Fuel()
end
local Points = game.Workspace.Game.PetrolPoints:GetChildren()
local ready = false
Points.Touched:connect(function(hit)
if hit.Name == "DriveSeat" then
car = hit
ready = true
if hit.Fuel.Value < 10 and ready then
repeat wait(0.2) car.Fuel.Value = car.Fuel.Value + 0.2 until ----CHANGE TO 10 LITRES
ready == false or hit.Fuel.Value > 9.9
end
end
end)
Points.TouchEnded:connect(function(y)
if y == car then
ready = false
end
end)
return Module

1 comment
SomeOne said i could do so. And also i dont get what you mean