(Sorry if I went against the rules in my previous question, made sure to read them again!)
Okay, so I wanted to make a touch button that once made contact with a player, changes the game audio and resets all players and then after 30 seconds, music changes back to normal. Here is what I've got so far...
This script successfully kills the player that makes contact with the Part, however, I haven't tested it to see if it kills all players at once. If there is a way to kill all players at once, please let me know what I have to add or change for that to happen.
local part = Instance.new('Part')
part.Anchored = true
part.Parent = workspace
part.Touched:connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum then
hum.Health = 0
end
end)
for i, player in ipairs(game.Players:GetPlayers()) do
if player.Character then
local hum = player.Character:FindFirstChild('Humanoid')
if hum then
hum.Health = 0
end
end
end
local part = script.Parent
part.Touched:connect(function(hit)
if hit.Parent then
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum then
hum.Health = 0
end
end
end)
The script named "Auto-Install" successfully plays sound 1 but does not change its audio to sound 2 once the Part is touched. I figured this is because I haven't included the second audio in the script, however, I don't know how to. Bear in mind these are normal scripts, not local. This is how my Explorer looks - I don't know if everything is in the right place?
V Workspace
Camera
Terrain
Sound2 -- not sure where this belongs
SpawnLocation
V Cindering's Background Music Tool
V Global Background Music -- folder
Sound1
INSTRUCTIONS -- script
Auto-Install -- script: plays sound1
Settings
V Part
Script --script: the script that kills the player when touching the part
Any help very much appreciated! Thanks.

1 comment
This is better :)