I am using Remote Events and running into an issue when it comes to using FireClient. Check out this code:
game.ReplicatedStorage.Example:FireClient()
As you probably know already in those () I need to define the Player because I am not using "FireAllClients". Well that is where the problem lies, how can I define who the current player is without using OnPlayerAdded.
This is on a server script so I cant use LocalPlayer, though I wish I could. Why is there nothing for ServerScripts to get the current client simply, how LocalPlayers does. I am surprised how difficult it is just to get the current player on a Server Script.
Any ideas? Thanks in advance!

1 comment
Why without PlayerAdded? FilteringEnabled doesn't affect scripts, only localscripts.