i made this script here which is supposed to Add a Player at the start of the round and then change the value to who survived at the End!
local list = {}
local D = game.ReplicatedStorage:WaitForChild("Status")
while true do
wait(1)
for i, player in ipairs(game.Players:GetChildren()) do
table.insert(list, ""..i.."")
wait(10)
D = ""..list[i].." Survived"
wait(99999)
end end
game:GetService('Players').PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
table.remove(list,player.Name)
end)
end)
end)
