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COMMUNITY QUESTION

How cay I delete certain children?

I want to make a game where soldiers can fight each other, but I have trouble deleting the soldiers after the fight. Can someone help me with that? This is the code I have now:

	local fromsoldiers = {}
	local tosoldiers = {}
	for i,v in pairs(attackedfrom:GetChildren())do
		
		if v.ClassName == "Model" then
			fromsoldiers[#fromsoldiers+1] = v
		end
	end
	for i,v in pairs(attackedto:GetChildren())do
		if v.ClassName == "Model" then
			tosoldiers[#tosoldiers+1] = v
		end
	end
	
	
	--compare
	if #tosoldiers-#fromsoldiers>=1 then
		print("defence won")
		for i=1,#fromsoldiers do
			print(tosoldiers[#tosoldiers-i]) --everything is fine
			for i,v in pairs(attackedto:GetChildren())do
				if v.ClassName == "Model" then
					if v.Name == tosoldiers[#tosoldiers-i] then
						v:Destroy() --doesnt work
					end
				end
			end
		end
	end

edit: I changed part of my code

if p.Name == tosoldiers[#tosoldiers-i].Name then
	print(s,p.Name.." is the same as "..tosoldiers[#tosoldiers-i].Name)
else
	print(s,p.Name.." and "..tosoldiers[#tosoldiers-i].Name.." are not the same")
end

but now it gives a really weird output:

defence won Player2's soldier0 and Player2's soldier1 are not the same Player2's soldier1 is the same as Player2's soldier1 Player2's soldier2 and Player2's soldier1 are not the same Player2's soldier0 is the same as Player2's soldier0 Player2's soldier1 and Player2's soldier0 are not the same Player2's soldier2 and Player2's soldier0 are not the same

3 comments

0

hey can you please explain where the soldiers are placed inside the workspace and what are their names then i'll be able to help you!

0

also all you want is to delete them after the fight (after they all died), is that right?

0

there is a model in the workspace, in the model are unions, in the unions are the soldiers and some values. Their names are: player.Name+'s soldier+the amount of soldiers on that part. And yes, I only want to delete them, but not all of them, only the amound of fromsoldiers.

1 answer

edit: i understand it now make it get all the children in the folder and set there parent to a folder after the battle then delete the folder and recreate it afterwards

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