how do I make a block that fades when you get close to it ( about 10 blocks away )
COMMUNITY QUESTION
how do I make a block that fades when you get close to it?
1 answer
#For Future Reference: Please at least try writing the code. This is a helping site, not a requesting site.
You want to build a cylindrical part, and a normal part. Cylinder because of rules of PI
Build a cylinder part, say a radius of 15. On top of it, insert a part. Remember to anchor both of them.
Then, Put the following script in the cylinder.
-- Declaration Section
local cylinder = script.Parent
local part = game.workspace.Part
local hasBeenFaded = false
-- Processing Section
cylinder.Touched:Connect(function()
if hasBeenFaded == false then
for number = 0, 1, 0.1 do
part.Transparency = number
wait()
end
hasBeenFaded = true
end
end)
If this answer helped, please flag as question answered. Have a lovely day of coding!
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1 comment
did not work