Like of their cash reaches 20 they get a sword and if it reaches 50 they get. Magic. (Btw i have a cash auto. Riser )
✓ ANSWER ACCEPTED
How do you make it if they have enough of cash they get an item added to their starter pack?
4 answers
✓ Accepted answer
Example: This is for 'SHOP'
player = script.Parent.Parent.Parent.Parent.Parent
local tool = game.ServerStorage:FindFirstChild("NAME OF TOOL HERE") -- Make sure to put the tool in ServerStorage!
Balance = 100 -- Set here how much money you want for this item to cost!
money = player.leaderstats.CURRENCY
-- This script uses TextButton, or ImageButton1
script.Parent.MouseButton1Click:connect(function()
if money.Value >= Balance then
local item = tool:Clone()
item.Parent = player.Backpack
money.Value = money.Value - Balance -- Remove this line if you want that you don't lose your money when you purchase this item! Otherwise, leave this!
end
end)
EXAMPLE: This is automatically giver.
-- VARIABLES
player = script.Parent.Parent.Parent.Parent.Parent
local tool = game.ServerStorage:FindFirstChild("NAME OF TOOL HERE") -- Make sure to put the tool in ServerStorage!
Balance = 100 -- Set here how much money you want for this item to cost!
money = player.leaderstats.CURRENCY
-- CODING
if money.Value >= Balance then
local item = tool:Clone()
item.Parent = player.Backpack
end
That's it, btw sorry for my bad English! If this script worked for you, feel free to accept my answer!
Use something along these lines
if Money.Value >= 20 then
--or
if Money.Value >= 50 then
Here is an example:
local item = game.ReplicatedStorage.item:clone
if Cash.Value >= 100 then
item.Parent = game.Players.LocalPlayer.Backpack
end
Change things up a little if it didn't work. I'm just new to RBLX Lua.
1 comment
0
lol your script is broken.
magic = game. -- put magic's path.
sword = game. -- put sword's path
money = game. -- put money's path
plr = game.Players.LocalPlayer
if money.Value >= 20 then
magic:Clone().Parent = plr.Backpack
end
if money.Value >= 50 then
sword:Clone().Parent = plr.Backpack
end
2 comments
0
so what do you mean when you say path?do you mean replicated storage?
0
for example let's say sword is located in ReplicatedStorage you do this game.ReplicatedStorage.sword
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
Use a conditional statement of the form "if Cash.Value == 20 then... ".
not constructive kek