game.ReplicatedFirst:RemoveDefaultLoadingScreen()
script.Parent.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
IntQSize = game.ContentProvider.RequestQueueSize
print(IntQSize)
while game.ContentProvider.RequestQueueSize >0 do
wait(0.2)
if 1-(game.ContentProvider.RequestQueueSize/IntQSize) > 0 then
script.Parent.Frame.BarTop.Size = UDim2.new(0.78*(1-(game.ContentProvider.RequestQueueSize/IntQSize)),0,0.09,0)
end
end
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
script.Parent.Position = script.Parent.Position + UDim2.new(0,0,-0.1,0)
wait (0.01)
COMMUNITY QUESTION
What is wrong with this script? Its a loading script and i want it to slide up when it's loaded
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

2 comments
There is a more efficient way to do this, and really can reduce lag. Use a for loop. It might not answer your question but this is some inefficient coding xd
Yeah i know but when i first used this script i wanted to see how far is good