Hi guys, I would like to ask if you guys do all the damaging calculation on a server script to prevent hackers from changing your NPC's Humanoid health to 0? I mean it seems possible to change Humanoid.Health locally or do hackers not have the ability to change the humanoid health locally?.
If so we"ll need to detect whether the change in health was legit or not with a server script that constantly checks for unusual change in values am I right? But doing so requires a lot of client - server communications with the remote function(). Will the workload jeopardize the quality of the gameplay then?
Thanks!

2 comments
With filtering enabled, that shouldn't happen.
ahh that's a relieve.. I thought since the npc are in the workspace (local) they might be able to change it. Thanks