Ok so as far as I know you use CFrame.Angles to rotate a cframe by that amount along the parts local rotation axies but I was wondering how you could do it along the world axies basically straight up, left right or forward or back?(To visualize this press cntrl L in studio with the rotate tool). Do you use toworldspace?
COMMUNITY QUESTION
How to change the quaternions of a cframe with world space, not local space?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
If what you want is to rotate a BasePart, I would rather change its .Rotation property.