I'm making a quest system and I cannot seem to find what I did wrong
Here is the script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local QuestLibraries = ReplicatedStorage:FindFirstChild("QuestLibraries")
----Libararies----
local Dialogs = require(QuestLibraries:FindFirstChild("Dialogs"))
local Quests = require(QuestLibraries:FindFirstChild("Quests"))
----Varibles---
local QuestGUI = ReplicatedStorage:FindFirstChild("QuestDialog", true)
local Quest = script.configurations.Quest.Value
local Enabled = script.configurations.QuestEnabled.Value
script.Parent.HumanoidRootPart.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") ~= nil then
local player = game.Players:FindFirstChild(hit.Parent.Name)
local playerGui = player:FindFirstChild("PlayerGui")
if playerGui:FindFirstChild("QuestDialog") == nil then
-----GUI parts-----
local GUI = QuestGUI:Clone()
local Main = GUI.Hold.Hold.Frame
local GUI_Name = Main:FindFirstChild("TITLE", true)
local Decline_Btn = Main:FindFirstChild("Decline", true)
local Accept_Btn = Main:FindFirstChild("Accept", true)
local NPC_Dialog = Main:FindFirstChild("NPCDialog", true)
------Data Tables---
local Dialog_Data = Dialogs.dialog[Quest]
------set defaluts--
GUI_Name.Text = " ".. script.Parent.Name
GUI.Parent = playerGui
Decline_Btn.Text = Dialog_Data["EXIT"]
GUI.Parent = playerGui ------ puts gui into player gui
--------- Get number of dialogs------
local num_of_dialogs = 0
for key, value in pairs(Dialog_Data) do
if key ~= "EXIT" then
num_of_dialogs = num_of_dialogs + 0.5
end
end
end
----- Go Through Dialog-----
local dialog_num = 1
NPC_Dialog.Text = Dialog_Data["NPC" .. dialog_num]
Accept_Btn.Text = Dialog_Data["RES" .. dialog_num]
Accept_Btn.MouseButton1Click:connect(function()
if dialog_num ~= num_of_dialogs then
dialog_num = dialog_num + 1
NPC_Dialog.Text = Dialog_Data["NPC" .. dialog_num]
Accept_Btn.Text = Dialog_Data["RES" .. dialog_num]
else
GUI:Destroy()
end
end)
end
end)
Here is the error: Workspace.Lyden.QuestNPC:59: attempt to index global 'Dialog_Data' (a nil value)
Need Help Thank You!

2 comments
try adding 'local Dialog_Data' at the start of the script
I had to move a couple of things to the start but now its saying: Workspace.Lyden.QuestNPC:74: ')' expected (to close '(' at line 23) near ''