game.Players.PlayerAdded:connect(function(player)
	player.CharacterAdded:connect(function(character)
		character.Humanoid.JumpPower = game.Players.LocalPlayer.leaderstats.Leap_Power + 50
	end)
end)

I have this in starter player scripts as a local script and it is still not acting the way it should.


I have been on here way too much today and will leave after this... thanks all

6 comments

0

here is the thing, it doesn't recognize what you are doing on line 3, idk what you are trying to do either, if u want the jump power to increase say character.Humanoid.JumpPower = character.Humanoid.JumpPower + 50

0

trying to set it to the value of a leaderstat with an added amount

0

character.Humanoid.JumpPower = player.leaderstats.Leap_Power + 50 ?

0

Are you getting any errors in the output?

0

no

0

To simplify this mess i am just trying to save a players Jumppower through a leaderstat value