game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
character.Humanoid.JumpPower = game.Players.LocalPlayer.leaderstats.Leap_Power + 50
end)
end)
I have this in starter player scripts as a local script and it is still not acting the way it should.
I have been on here way too much today and will leave after this... thanks all

6 comments
here is the thing, it doesn't recognize what you are doing on line 3, idk what you are trying to do either, if u want the jump power to increase say character.Humanoid.JumpPower = character.Humanoid.JumpPower + 50
trying to set it to the value of a leaderstat with an added amount
character.Humanoid.JumpPower = player.leaderstats.Leap_Power + 50?Are you getting any errors in the output?
no
To simplify this mess i am just trying to save a players Jumppower through a leaderstat value