I understand this question is a bit specific, but I can assure I will apply an answer to other work. So for this situation, I would like to make a door that when walking up to it, if the player is in a certain range of the door, upon the press of a certain key will it open. I attempted this, and upon failed attempts and a crashed ROBLOX (Which is why I have no code to display) I am open for any suggestion on how to achieve this. All answers appreciated even if unsure, thank you. ~ Xduel
COMMUNITY QUESTION
How does one create a door using .KeyDown?
1 answer
First let's make a table of the people with the ability to open the door..
Permission = {"Xduel","Goulstem","Another Person"}
Next we'll get the LocalPlayer's mouse, and do a KeyDown event, while checking if their allowed to do the command..
mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:connect(function(key)
for i,v in pairs(Permission) do
if v == game.Players.LocalPlayer.Name then
Now we check if their in the correct vicinity to open the door..
distance = --Wanted minimum distance from door here
if (game.Players.LocalPlayer.Character.Torso.Position - Door.Position).magnitude <= distance then
And then we check if they key is the correct key..
keyy = "Wanted Key To Press Here"
if (key:lower()) == keyy then
And finally open the door..
Door.Transparency = .5
Door.CanCollide = false
wait(3)
Door.Transparency = 0
Door.CanCollide = true
Final Product
Permission = {"Xduel","Goulstem","Another Person"}
mouse = game.Players.LocalPlayer:GetMouse()
mouse.KeyDown:connect(function(key)
for i,v in pairs(Permission) do
if v == game.Players.LocalPlayer.Name then
distance = --Wanted minimum distance from door here
if (game.Players.LocalPlayer.Character.Torso.Position - Door.Position).magnitude <= distance then
keyy = "Wanted Key To Press Here"
if (key:lower()) == keyy then
Door.Transparency = .5
Door.CanCollide = false
wait(3)
Door.Transparency = 0
Door.CanCollide = true
end
end
end
end
end)
Hope I Helped
+1
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