I'm trying to limit how far a player can look in certain directions, those being strait up and strait down. How can I limit that?

3 comments

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Perhaps a function binded to RenderStep that constantly re-adjusts the player's camera whenever they try to look further than what they're allowed to? Posting this as a comment since I'm not sure.

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Im pretty sure I would have to create a custom camera and move it via CFrame but Im not sure on exactly how to do that