DirectoryKeys["LeftShift"] = function()
local Dude = game.Players.LocalPlayer.Character:WaitForChild("Humanoid")
if Sprinting == false then
local PriorWalkSpeed = Dude.WalkSpeed
local PriorWR = WR.Value
local PriorStance = Stance.Value
Sprinting = true
Dude.WalkSpeed = 22
Stance.Value = 3
if PrimAnim == true then
WR.Value = 2
else
WR.Value = 1
end
WeaponReadiness()
StancePosition()
script.Parent.Parent.PlayerGui.WeaponUI.Frame.SPSDisplay.Text = "WalkSpeed: "..Dude.WalkSpeed
else
Sprinting = false
WR.Value = 3
Stance.Value = 3 -- These three numbers here are where the "memorized stances" go.
Dude.WalkSpeed = 13.5
WeaponReadiness()
StancePosition()
script.Parent.Parent.PlayerGui.WeaponUI.Frame.SPSDisplay.Text = "WalkSpeed: "..Dude.WalkSpeed
end
end
If i wanted to have it set to only sprint if I'm holding Left Shift down... how would I go about it? On top of that, I need it to remember the original speed and stances. So that it reverts back to them afterwards.
[EDIT]: Worth noting that it's also supposed to cease sprinting when I let go of the Left Shift.
