game.Players.LocalPlayer.Backpack:WaitForChild("Hamburger", 300) game.Workspace.Npc.NPC.TriggerBlock.Text.Value =("Wow thanks")
game.Workspace.Npc.NPC.TriggerBlock.Text.Text.Value = ("Here have 100 candies! :D")
game.Workspace.Npc.NPC.TriggerBlock.Text.Text.Text.Value =("Bye! :)") game.Players.LocalPlayer.leaderstats.Candy = game.Players.LocalPlayer.leaderstats.Candy+100
COMMUNITY QUESTION
Is there a way to make this event to happen for only the player who got this specific tool?
1 answer
Hello, Voideyz!
To find a thing on a part, you must use a if and :FindFirstChild()!
Working script:
if game.Players.LocalPlayer.Backpack:FindFirstChild("Hamburger", 300) or game.Workspace[ game.Players.LocalPlayer.Name]:FindFirstChild("Hamburger", 300) then -- the "game.Workspace[ game.Players.LocalPlayer.Name]:FindFirstChild("Hamburger", 300)" is to detect even if player is holding the item!
game.Workspace.Npc.NPC.TriggerBlock.Text.Value =("Wow thanks")
game.Workspace.Npc.NPC.TriggerBlock.Text.Text.Value = ("Here have 100 candies! :D")
game.Workspace.Npc.NPC.TriggerBlock.Text.Text.Text.Value =("Bye! :)")
game.Players.LocalPlayer.leaderstats.Candy = game.Players.LocalPlayer.leaderstats.Candy + 100
end
Good Luck with your games!
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
Easy: